"Fighting over spawns" can be great, but it can also be trash. It has to be done from a place of relative balance, otherwise it becomes 14 hour-a-day PvE meganerds snowballing their PvE advantage to lock people out of content. Like Pandemonium. That's not hardcore PvP. That's hardcore PvE. It's also not exactly "meaningful" to PvP'ers with my mindset to earn the right to get to spend 4 hours raiding something or doing some shitty dungeon. I'd rather just pvp travellers or people outside cities. The same can be said of item loot, coin loot, etc. I would love a way to make money from PvPing in WoW, rather than being actively punished for it (I've drained hundreds of gold at this point with no return income). A coin loot of like 0.05% or 0.025% per kill would be cool. But being able to take huge amounts of gold or take people's MC gear from one kill would be dumb. Nobody would play that game. Those are all issues that could be solved. But it would be a massive undertaking for a game like WoW. The mechanics are just not set up well for World PvP and heavy death penalties. Stealth exists, you die too fast, and PvE gear is way too powerful. Heavy death penalties were more realistic in EQ because survivability was extremely high and gear didn't mean that much until Velious if you were a caster.