Discussion in 'General Discussion' started by Red, May 14, 2019.
Good luck camping that shit
I don't need a ton of incentives to PvP. They can make it better (or they can make it worse), but I'm fine recreationally pvp'ing for the sake of pvp'ing.
WoW Vanilla pvp was just not that great pre-BGs. It's worse on these servers, because there are already netting superguards, and because it is a constant zerg swarm of level 60 turbonerds with epic mounts and raid gear. Those of you that have pvp'd with me know that if you stay in one area longer than a few minutes, getting gibbed by level 60 turbonerds happens almost every single time. There is no mid-level pvp game in WoW until BGs come out. That is one area it is much worse than EQ. So the pressure is to level up and get gear asap. PvP is a PvE race. It's still fun, especially with friends, but I *do* get burned out on it quicker than usual.
BGs are great. I'm optimistic for them, but still a little skeptical. There are just so many raiders (both because people have figured PvE out, and because there are a lot of dorks). WoW didn't solve the "PvE is the best way to be good in PvP" dilemma that fucked with EQ and Vanilla until TBC.
Now that they have layering tech, they could just restrict layers based on level ranges (with a small overlap to help static groups). Every zone becomes a dynamic BG of sorts.
I might make a debut for 20-29 and 30-39 pvp
We will get shit on once the honor system and bgs drop. There are tons of raid geared people unlike in vanilla when there was only a few guilds (on big servers, if you were on a small server it was like 1 guild on each faction)that had raid tier gear. Pre made raid gear bg's vs pug's and what not
Looking forward to it
Only 4 more days until Green99 drops.
And then the wait begins for Purple
I get bored of it after about 10 minutes.
I'll never not be disappointed by the extensive list of Things You're Not Allowed To Do in WoW world pvp.
You can't fight players in instances/dungeons. You can't attack players in ~33% of the non-instanced game world (including major hostile cities). You can't fight in neutral cities without being mobbed by supercharged net-throwing guards. You can't prevent players from respawning within a minute or two without any real consequence. You can't loot items or money from players. You can't communicate with players on the opposing side. Etc.
The most interesting thing you can do is kill a flightmaster. That almost feels like it matters, but I'm setting the bar low here.
My interest in EQ PvP also went progressively downhill after they removed item loot. PvP having an impact is exciting, but there is a fine line to griefing, and it requires a lot of investment in the game. Frankly, who has time for that level of investment in a game these days. WoW BGs is probably about as good as casual MMO PvP gets, they just need to fix the PvE/PvP progression power disparity.
A good pvp game should make you care about what you're doing. My reaction to killing (or dying to) a raid-geared 60 atm is indifference.
There is some satisfaction in handling the mechanics - like a "I used this ability at the right time which helped me win this fight" sort of deal. Closing the gap with intercept just before someone is out of range or timing an iron grenade just right. Yeah, that part is fun. If that's all you need, more power to you. Enjoy it.
I need more than that. If not all of the unrestrictive-sandbox blending of PvP with PvE or risk/reward stuff EQ had, then a scoreboard is fine. Or an ELO rating. Just something. BGs is when WoW started to get there for me.
Not disagreeing really, was talking about BGs.
I know pal, just let me do my old man yelling at clouds thing here.
Creating a private WoW server where all of those pvp restrictions I listed are lifted is on my bucket list of nerd shit to do before I die.
It'd have a niche playerbase but they would love it as much as we did VZTZ back in the day.
apex legends has world pvp
So around six people would play
No, I'm optimistic that at least nine people would play it.
but at least it wouldn't be plagued by the primary design goal being to pander to casual players
Monster Hunter World skipped that entirely and still sold over 14M copies
Just label it as a dark souls mmo, the market is ripe for taking.
What evening do most of you guys play?
We are still going to try to earmark one night a week for WoW. Just haven't settled on a day yet, but I'm thinking Saturday would be ideal.
I'm on at all hours if I am not shitting on kids in Tarkov/Dead by Daylight
When you make your nerd WoW server, include the ability to talk across fractions. Trash talk needs to be a thing.
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