Tarkov: Masterclass of Escaping

Discussion in 'General Discussion' started by Red, Jul 29, 2020.

  1. Red

    Red TZT Neckbeard

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    Respecting Utumno is a really weird feeling
     
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  2. Agrul

    Agrul TZT Neckbeard Lord

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    kill utumno

    kill utumno

    ... utumno .. kill?
     
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  3. Utumno

    Utumno Administrator Staff Member

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    the funny context you don't see from the video is the prior raid where we got attacked by some raiders (for those that don't play, those are more deadly/powerful AI versions of the usual scavs). benny was dead already so he was watching my livestream, and was giving me shit because i hipfire sprayed at the raider like i had epilepsy lmao. it is weird, sometimes i feel calm and collected like you need to be for a firefight, but sometimes i definitely can panic and just start blasting randomly - with no apparent rhyme or reason (though the latter is more common too if i get jump-scared, like when i'm scaving Interchange at night)
     
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  4. Red

    Red TZT Neckbeard

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    Mama mia Nikita plz
     
  5. TuccTZ

    TuccTZ TZT Abuser

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    I play quite a lot and I’m not 40 yet. These people have zero lives and try to make rules just for them. I saw this on reddit too. Fuck that nerd.
     
  6. Red

    Red TZT Neckbeard

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    Nah brah lvl 40 with global unlock that takes a few months
     
  7. Red

    Red TZT Neckbeard

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    Labs can be "discovered" after a series of world quests that finally unlocks it game wide. Think of the pvp it would cause by people trying to block it.
     
  8. TuccTZ

    TuccTZ TZT Abuser

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    People always forget that games are businesses and making the game ridiculously hard for casual players will never be an option that game devs make. It fucks with business way too much.
     
  9. Red

    Red TZT Neckbeard

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    Nikita has stated multiple times he doesn't care if the game is hard. He wants the game as hard as possible and has stated if you don't like it leave. Level capping maps and locking them behind difficult quests like Reserve or Labs would be a good thing since it would stop the flow of top tier gear flooding the market.
     
  10. Red

    Red TZT Neckbeard

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    There will always be no life nerds that play 24/7 but if you lock them behind the others you prevent them from getting 50 million Roubles in a week and it creates more pvp
     
  11. TuccTZ

    TuccTZ TZT Abuser

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    Red, I'll fucking drive to florida my dude.... It's not beneath me. You shut your whore mouth.
     
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  12. Agrul

    Agrul TZT Neckbeard Lord

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    RL tarkov incoming

    red finally meets a TZTer not named flaker bageless :dorkgrin:
     
  13. Agrul

    Agrul TZT Neckbeard Lord

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    benny confirms redley is in fact black, it was a triple troll

    redley hooks benny up w/ a hot black lady, dreams are made
     
  14. Red

    Red TZT Neckbeard

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    Tarkov is in a great place and has only improved in terms of gameplay/stability. But deaths are increasingly feeling less painful and that isn't a good thing. Having a decked out M4 and Atlyn should mean something and it doesnt anymore.
     
  15. Utumno

    Utumno Administrator Staff Member

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    I am of course p new 2 the game so what the fuck do I know, but I am nervous of any super-sweeping changes. As you say, I think the game is in a pretty good place. Removing the flea market seems not great (but maybe I say that because it really opened the game up for me?) If I hadn't been able to unlock shit at level 10, I probably would have quit by now.

    Having to do Customs quests to only get insta-destroyed not by people just better me but also geared infinitely better, was really not the least bit fun, and only the promise of being able to unlock the market and possibly be not-useless in the future kept me going. Between levels 8 and 9 was when I was really starting to feel the grind of trying to accomplish things with garbage gear.

    Reserve being closed to 20? I don't strongly care either way on that one I guess because I only play Reserve exclusively w/Benny for the most part and I'm already at level 20. It would have sucked not having that option though prior to 20. Is forcing PvP really a problem? I've already never played a game where PvP is so unavoidable (short of very short night-time interchange scav runs, and even then there is no guarantee).

    I saw a thread talking about how streamers and ppl who have mastered/optimized the shit out of the game have a bit of a warped view and I agree with that... not just because Tarkov but because that literally describes every MMO ever. There is always the possibility of making the game less fun for the entire playerbase when you cater to the top nerds (who will always exhaust all the content in a few weeks regardless of what you do).
     
  16. Utumno

    Utumno Administrator Staff Member

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    For myself, this is where I feel like I'm at w/the game.... might help w/perspective on a relatively new addict.

    It's fun, I can tell (short of some drastic changes) that it will continue to hold my interest. The quests already seem so hard and there are enough of them that I have 0% intention to try to do them all this wipe, and probably ever. The more difficult ones are intimidating enough that I just can't ever see them as being fun, but there are also plenty of others that I can see keeping me busy for a very long time. I just don't want to try too hard to keep progressing them until wipes stop happening or are way more infrequent.

    I've got Customs/Interchange/Woods/Factory down pretty well now, and there is enough content there that even if I were only limited to those I would still be enjoying things.

    Reserve is endlessly intimidating to me, probably because it's Benny's fav and we always roll in there and engage raiders and all the PvP that naturally brings so I get smoked a lot and associate it w/near certain death (not a complaint, it's still fun and I learn a lot - I just never expect to make it out alive). Oh, and that hermetic door exit is so long/spooky and fraught with endless places to get camped, so yeah - it just feels like a fucking death trap lol). Yeah I know my view would change if I started doing it solo and learned the other extracts, and I'll get there but I want to master Shoreline first because I have assloads of quests there.

    Shoreline, I *just* started doing and holy fuck that map feels huge. Too huge for my personal tastes but that's just a newb's view. I may grow to love it. Interchange is also pretty huge but I've grown to really like it a lot.

    I now see Customs as the meatgrinder that it is, but have figured out ways to not die so quickly there (mostly involving sitting in bushes until people have spread out a bit and taking things slow).

    Woods, I pretty much fucking hate. Like I'll do runs there as I have to but the ease of getting sniped + difficulty of doing callouts (enemy by the ummm, tree) makes it less fun. That said, when I roll in there w/the crew expecting to get sniped it makes it less bad (all about expectations).

    Factory I actually am finding more and more fun, such a small map but always new ways to try and tackle it... everything from pistol runs to sneaky runs to guns blazing runs, always a surprise how it turns out (I managed to murder 4 PMCs once which was largely due to 3 of them being naked or in shitty gear but hey I'll take it).

    I play this game a LOT (as you know) - probably an unhealthy amount, and running out of content is just not a thing I ever fear. I have the opposite concern, I don't think I could/should keep playing as much as I do (even during the day I stay logged in a lot just watching the flea market and managing inventory, trying new gun builds and shit - which is rly ridiculously fun for me as a down-time thing and in between work meetings).
     
  17. Utumno

    Utumno Administrator Staff Member

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    Also from a newb's PoV, I'm not sure I understand the decked out Altyn/M4 thing... I almost never run into ppl that geared up, and when I do it's pretty much going to be instant death for me, so it certainly feels like it means something to me. Granted, I'm p bad and slow (and not likely to ever be a great shot) so better geared players who are more knowledgeable are always going to smoke me.

    The one thing I can kindof see is making really high end bullets harder to get so high end armor is actually worth purchasing, but I don't know about going too far down that path. For the people who have worked their way up to that really juicy gear, yeah... there should be tangible reward. But for those who can't afford it or can't regularly run that shit, constantly running into unstoppable tanks is also really not ever going to be fun. So hopefully a good balance can be found.

    I hope they don't tweak it so much that it turns into EQ where you were useless unless you put in a million hours to getting prereq gear to not be useless. As it is, it feels like you need to put in a LOT of time already, but a very large chunk of that time is needed to learn things more than actually amass items/loot - which is perfect imo. That feels very rewarding... mastery > loot (but loot is still very important) is probably one of my fav aspects of this game, I hope they can preserve that.
     
  18. Utumno

    Utumno Administrator Staff Member

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  19. TuccTZ

    TuccTZ TZT Abuser

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    Utumno being Utumno
     
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  20. TuccTZ

    TuccTZ TZT Abuser

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    Hatchet running....found me an AK
     
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