Newest Game Released: Endless Adventure RPG

Discussion in 'TZT GameDev' started by Havlen, Apr 13, 2017.

  1. Havlen

    Havlen TZT Abuser

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    9,930
    Here's a link to my newest RPG:

    https://itunes.apple.com/us/app/endless-adventure-rpg/id1224236935

    It's iOS only at this time.

    The basic premise is a turn-based rogue-like with up to 4 members in a party and around 24 classes with I believe around 8 for free. You can multi-class up to around 6 classes per character, and because each class maxes at 10 and you can go to level 20, you'll need at least 2 classes. Normally, you probably want to stick to 2 classes, but it's a fairly freeform system.

    You start out in a little village, and as you progress, you can travel to the next town or city. You can't travel backwards, so no twinking. Each city has a basic 4 level range, but when you fail a quest, the quest can get harder, so you could see a city with a 8-12 range have lvl 14 quests in it. The quest doesn't always get harder when you fail. Sometimes it remains the same, sometimes it disappears (someone else solved it), sometimes there's a direct quest that is initiated when it is failed.

    When a character dies, they 'bleed' until -10 hit points before dying. Death is permanent, but all characters can bandage a downed comrade. If the whole party dies, it's over. Because it's randomly generated, there will be times when it is best to run.

    It's mostly straight forward.

    One part I had fun toying with was weapons. With my single player games, I just put a delay on a weapon so a dagger would swing faster than a long sword, etc. Because of it being multiplayer and combat resolved with an 'action', I created weapons that had a Double percentage and a Dual Wield percentage. So a dagger does less damage but will double attack more often and dual wields more often. I think it makes for some interesting choices.

    Let me know about any bugs. I tried to squash as many as possible, but once it gets into different hands, they always seem to pop up.
     
  2. Yogr

    Yogr Meatball Sub Pro

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    1,214
    Awesome dude!

    Congrats on getting on the App store so quickly, unfortunately for me I'm an Android guy. May have to steal my wife's phone to play it.

    Are you thinking about doing an Android release as well? (Did you use Unity or other cross-platform engine to build it?)
     
  3. Havlen

    Havlen TZT Abuser

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    9,930
    I use Corona, which is a lua-based dev kit that lets you compile to ios, android, mac and windows. It's pretty fast development but 2D only. I've thought of switching to Unity or checking out Amazon's new engine at some point, but most of my stuff is 2D.

    I haven't thought on an Android build yet. I was originally going to wait until I had gone through a few updates on the iOS side of things.
     
  4. Havlen

    Havlen TZT Abuser

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    9,930
    Okay, it should now be available on Android.

    https://play.google.com/store/apps/details?id=com.nationssoftware.EndlessAdventure

    I was going to wait because Google Play tends to be a pain in the ass on stuff like IAP, but I read the help files and it sounded pretty straight forward. So in implementation it turned out to be a real pain in the ass... haha. Getting the test user accounts set up right, getting them permissions, etc. Very finicky.