Here's a link to my newest RPG: https://itunes.apple.com/us/app/endless-adventure-rpg/id1224236935 It's iOS only at this time. The basic premise is a turn-based rogue-like with up to 4 members in a party and around 24 classes with I believe around 8 for free. You can multi-class up to around 6 classes per character, and because each class maxes at 10 and you can go to level 20, you'll need at least 2 classes. Normally, you probably want to stick to 2 classes, but it's a fairly freeform system. You start out in a little village, and as you progress, you can travel to the next town or city. You can't travel backwards, so no twinking. Each city has a basic 4 level range, but when you fail a quest, the quest can get harder, so you could see a city with a 8-12 range have lvl 14 quests in it. The quest doesn't always get harder when you fail. Sometimes it remains the same, sometimes it disappears (someone else solved it), sometimes there's a direct quest that is initiated when it is failed. When a character dies, they 'bleed' until -10 hit points before dying. Death is permanent, but all characters can bandage a downed comrade. If the whole party dies, it's over. Because it's randomly generated, there will be times when it is best to run. It's mostly straight forward. One part I had fun toying with was weapons. With my single player games, I just put a delay on a weapon so a dagger would swing faster than a long sword, etc. Because of it being multiplayer and combat resolved with an 'action', I created weapons that had a Double percentage and a Dual Wield percentage. So a dagger does less damage but will double attack more often and dual wields more often. I think it makes for some interesting choices. Let me know about any bugs. I tried to squash as many as possible, but once it gets into different hands, they always seem to pop up.