im back at it makin shitty character models again, view their glory

Discussion in 'TZT GameDev' started by Agrul, Sep 18, 2016.

  1. Agrul

    Agrul TZT Neckbeard Lord

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    It does have a bit of the labyrinthine feel Old Paineel had, I could see that

    Trying to make enable more circular-room structures now. Kind of a pita to build their tiles so they they can interface consistently with the square-room ones
     
  2. Agrul

    Agrul TZT Neckbeard Lord

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    Also obviously I need to fix the textures which are just placeholder shit right now

    Had a better texture that I rather liked but it was a pretty fancy procedural shader and my computer started coughing blood when I tried to use it on even modest sized single rooms
     
  3. Utumno

    Utumno Administrator Staff Member

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    Is this the nicest thing anyone has ever said to you Agrul? How does it feel to have peaked in life already?
     
  4. Agrul

    Agrul TZT Neckbeard Lord

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    red got me lookin' for a coke dealer to complete the fantasy
     
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  5. Agrul

    Agrul TZT Neckbeard Lord

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    better hair workflow

    ladyKopreshiWithBetterHair.png

    ladyKopreshiWithBetterHair1.png
    ladyKopreshiWithBetterHair2.png
     
    Last edited: May 13, 2020
  6. Agrul

    Agrul TZT Neckbeard Lord

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    trying to learn blender's 2d tools

    am bad at

    bad2d.png
     
  7. Agrul

    Agrul TZT Neckbeard Lord

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  8. Agrul

    Agrul TZT Neckbeard Lord

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  9. Agrul

    Agrul TZT Neckbeard Lord

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    Tried adding some more specular highlights but having a lot of trouble getting Grease Pencil layers to behave the way I want them to. Not sure if just bad or if I should try to do this in a dedicated 2D application. Will try again in GIMP over memorial weekend. Grease Pencil result:

    stillPrettyShit1.png
    Kinda neat that it lives in a 3D environment natively:

    yupPrettyShit2.png
     
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  10. Agrul

    Agrul TZT Neckbeard Lord

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  11. Agrul

    Agrul TZT Neckbeard Lord

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    hm that last shadow was a mistake

    one before looks like it has a clearer sense of light source
     
  12. Agrul

    Agrul TZT Neckbeard Lord

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    could use a lil neck shadow tho
     
  13. Agrul

    Agrul TZT Neckbeard Lord

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    neck shadow tho

    maybeNotQuiteAsShitButStillKindaShit1.png
     
  14. Agrul

    Agrul TZT Neckbeard Lord

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    nowhere near the level of depth suggested by the use of shadow highlights in the image i used as inspiration, but that looks a lot less shitty i guess. and figured out some of the things i was struggling w/

    maybe i can gradually try to add more depth to the hair, and smooth it out more
     
  15. Agrul

    Agrul TZT Neckbeard Lord

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    also not sure i like the glow effect i added. a dim version of it might work on the eyes, but it really messes up the lighting around the mouth
     
  16. Agrul

    Agrul TZT Neckbeard Lord

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  17. Bailon

    Bailon TZT Neckbeard

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  18. Agrul

    Agrul TZT Neckbeard Lord

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    tryna make a less shit wall

    old wall has obvious seams, and my attempt to interpolate 2-d wall textures into a nice 3d one left weird 'fade marks':

    old_wall_texture.jpg

    directly created a 3d procedural brick texture to try to dodge some of that:

    less_shit_wall_texture.jpg

    still has issues with non-rectilinear objects, though. i probably should have built it to use UV instead of object coords
     
  19. Agrul

    Agrul TZT Neckbeard Lord

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    also that bumpy stone is agonizing for my PC to generate. guess i need to bake it to an image
     
  20. Agrul

    Agrul TZT Neckbeard Lord

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