im back at it makin shitty character models again, view their glory

Discussion in 'TZT GameDev' started by Agrul, Sep 18, 2016.

  1. Agrul

    Agrul TZT Neckbeard Lord

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  2. Agrul

    Agrul TZT Neckbeard Lord

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    mm, too fast. looks better in 0.5 or 0.25 speed
     
  3. Vlaara

    Vlaara Maaruk the Mighty

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    it did look cool at .25
     
  4. Agrul

    Agrul TZT Neckbeard Lord

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    yeah. mm. it did not turn out as well as i had hoped/thought it would

    got a new version rendering at home right now. by the time i get back to DC tmrw it should be done, hopefully it will look cooler
     
  5. Vlaara

    Vlaara Maaruk the Mighty

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    Yeah but I view your shit in the proper context. it looks good, but it could obviously be better.
     
  6. Agrul

    Agrul TZT Neckbeard Lord

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    it gon' look good damit
     
  7. Agrul

    Agrul TZT Neckbeard Lord

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    i have let it marinate for 2 days

    it had better look good
     
  8. Agrul

    Agrul TZT Neckbeard Lord

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    slowly gettin there. think this is somewhat better

     
  9. Agrul

    Agrul TZT Neckbeard Lord

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    i think the flowers bud too quickly, hmm
     
  10. Vlaara

    Vlaara Maaruk the Mighty

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    it doesn't look like budding, it looks like a two-stage bloom - and the flowers open a little too soon - would it be excessively hard to make the bloom happen after the electricity hits rather than right before it does?
     
  11. Agrul

    Agrul TZT Neckbeard Lord

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    it's intended to look like something like:

    0. darkness, the mechano-flowers are largely closed up, like flower buds

    1. red lightning jumps up the cable, then up the tree, powernig up plant. this initial charge causes the rusty/metal outer shell of the flowers to first-stage-bloom, and the inner flowers/buds to turn blue w/ charge but not to bloom

    2. white lightning jumps up the cable, then the tree, fully powering the mechano-flower-plant-thing and supercharging the inner flowers until they fully bloom and turn white-hot

    what you said isn't hard, no; think that's a good idea, and is sort of what i'm slowly working towards. right now i feel like A) the blooming happens too fast, and B) the connection of the blooming to the electricity looks visually disjointed, like they're two independent things happening instead of one causing the other
     
  12. AgelessDrifter

    AgelessDrifter TZT Neckbeard Lord

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    We've come a long way from ol arrow dick
     
  13. Utumno

    Utumno Administrator Staff Member

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    arrow dick is the best. if sear doesn't use it in his game he's making a big mistake
     
  14. Agrul

    Agrul TZT Neckbeard Lord

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    not perfect, but closer

     
  15. Agrul

    Agrul TZT Neckbeard Lord

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    that'll do nicely for now

     
    Vlaara and Utumno like this.
  16. Vlaara

    Vlaara Maaruk the Mighty

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    at least full magnitude better imo, good work
     
  17. Agrul

    Agrul TZT Neckbeard Lord

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    thanks pal, still a few small hiccups but i'm mostly happy w/ it now

    would really like to figure out something more interesting to do with the name reveal. originally i had wanted the inner, emissive flowers to finish blooming, and then to reach out and glom themselves on to an invisible copy of the name object, slowly wrapping themselves around it to conform to its shape and hence reveal the name. first take on that approach didn't go so well though, might need a different modifier stack for it

    also might be too much, dunno. have a few other ideas, but mostly doing other stuff until one feels right
     
  18. Agrul

    Agrul TZT Neckbeard Lord

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    trying to make a kind of burnt/old paper shader

    upload_2019-6-11_21-10-39.png
     
  19. Agrul

    Agrul TZT Neckbeard Lord

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    hol' up a minute

    imma make dat shit burn
     
  20. Agrul

    Agrul TZT Neckbeard Lord

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