Discussion in 'General Discussion' started by Kors, Feb 26, 2019.
BRD was fantastic. Pretty much every vanilla dungeon was amazing.
When we had the giant tzt guild on Deathwing, whenever we scheduled pvp raids, guild events, or tried to act like, uh, a guild, the same minority of people would show up. So that minority broke off. No more worrying about drama, whining or posturing from people that contributed nothing.
That group of people was awesome. Despite all of us being assholes, there was little drama. Everyone pvp’d, everyone interacted, people helped each other out, and we had to force people to take items over their friends (when we actually pve’d). The bad TZT/TZ members are fucking terrible - I tolerated the average Decimator more - but the good TZT members are amazing. I’m not worried about it, because we aren’t going to absorb the dipshits just because they have vague connections via a 20 year old MMO. The issue is we just aren’t going to have enough people. We were small back then, there probably aren’t even 15-20 of us left. We’ll have to find other people to play with.
Like Harolde! He was always happy to sit back and be bored guarding the flag in wsg
We'd always have Gnorn guard the flag, which I found humorous because he was a giant cow.
Also, they always got passed him anyway.
Gnorn will always be a gnome you philistine.
Steph Curry birthday is the day before mine. Everquest launch date is the day after.
SO CLOSE TO GREATNESS
Man, that EQ article was such a good read, THANKS ICEUS
in its old age everquest has turned against me
fortunately AVOCADOHUMMUS was not part of the select set of blacklisted names
Guk was pretty confusing as a human that could only go there to pvp. Think the best leveling zones on the light side was unrest and dreadlands.
Oh you said dungeon not leveling zones. WELL NEVERMIND
Guk was a fucking masterpiece pal. The layout might have just been some game designer letting his toddler scribble circles repeatedly, but learning it was super rewarding. There was clearly a lot of thought put into the placement of camps (that long hallway leading to the ghoul king, the traps, the more rewarding camps being deepest, etc).
EQ had a lot of good ones. Howling Stones was brutal. Even early dungeons like Kurns and Solusek A were surprisingly deep.
Best dungeon was Temple of Veeshan dawg. Veeshans peak was also pretty dope. For smaller dungeons I really enjoyed sebilis. Also honorable mention to sleepers tomb. The jist of this is Velious was a masterpiece and never topped.
I loved Guk, I agree it was somehow super rewarding when you finally learned it through and through, particularly for someone like me who has garbage memory.
Never did ToV or VP. Sebilis was awesome tho.
Crystal Caverns was cool for a mid-level dungeon and I really liked Dragon Necropolis.
Vanilla EQ zone layout/variety is tops for me. Kunark went too heavy on the massive outdoor zones (some like LOIO were pretty interesting, but most of them were uninspired slogs - Dreadlands/BW/Overthere/etc might as well be procedural terrain). Similarly, Velious had too many damn massive outdoor ice zones that were barely distinguishable from eachother, but the dungeon & city zones were excellent.
The white spiders that made that high pitched squealing noise were funny. Was crystal the one on the way to tov or the one by the dain city?
I think really what sets velious and kunark apart from classic are the quests. The 1-10th coldain ring, epics, shissar faction in whatever that dungeon was by dreadlands, veeshans peak key, to a lesser extent temple of ssraeshza although the drops for that were cancer, especially for bane weapons.
I really liked the faction concept of velious where you could choose who to be loyal to based on what armor you wanted. Plane of growth was fun but needed to be half the size. Forcing the entire zone to be clear to kill tunare made her hard, hard to stay awake clearing trash mobs for 4 hours.
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