Been getting back into this

Discussion in 'TZT GameDev' started by KB_Trader, Nov 21, 2017.

  1. KB_Trader

    KB_Trader TZT Neckbeard Lord

    Post Count:
    26,087
    Since I have an actual work station I have a renewed interest in this. I spent a couple hours last night doing this:



    Took me a few hours, but I got through it all and feel like I learned quite a bit. If anyone has any suggestions on good tutorials for learning I'm all ears. I'm really just looking to familiarize myself with the GUI and what it can do.
     
    Utumno likes this.
  2. Agrul

    Agrul TZT Neckbeard Lord

    Post Count:
    48,117
    noice pal

    i recommend the BERGZERG YOUTUBE TUTORIAL SERIES for MAKIN AN RPG if ur a huge dork
     
  3. Yogr

    Yogr Meatball Sub Pro

    Post Count:
    1,214
    Bergzerg channel on youtube is excellent. But that making an RPG series is kinda outdated at this point. You may have difficulties following it step by step on latest Unity version.

    But definitely check out his recent stuff. His live streams are fuckin legit too, lol, dude is a badass.

    Unity tutorials are great as well. And if you want to post any questions here or want to ask for some advice I can help out.
     
  4. Sear

    Sear TZT Neckbeard Lord

    Post Count:
    34,657
    basic/retro game tutorials (e.g., Pacman): https://noobtuts.com/unity

    good for learning the basics: https://unity3d.com/learn/tutorials/s/2d-roguelike-tutorial

    https://www.youtube.com/user/JesseEtzler0
    this guy clones games in Unity (e.g., Pokemon) and does a lot of tutorials

    https://www.youtube.com/channel/UCwWQXO0OiWY6iY03y0-QfHw/videos
    also like this guy a lot - his "make an RPG" tutorial series taught me a lot (in addition to the Burgzerg videos) about the architecture for creating that type of game
     
  5. John Zee

    John Zee Good news everyone!

    Post Count:
    3,322
    So I had this idea for a game and want some ideas on how to start it, tease it and then never actually release anything.

    Thoughts on this pal?

    ;)
     
  6. Yogr

    Yogr Meatball Sub Pro

    Post Count:
    1,214
    You sonuvabitch.
    Lol.
    Im gonna get my GD art "studio" set up tonight, and run through some Spline tutorials, OKAY?!!

    (my art studio consists of a macbook and me finding the damn mouse that goes to it cuz I can't use the touchpad, also installing Adobe Illustrator)

    No promises though. Game is likely scrapped.
     
  7. Havlen

    Havlen TZT Abuser

    Post Count:
    9,930
    I can give you some tips on developing well-reviewed games that no one downloads 8)

    Seriously, one good piece of advise is to put aside some time each week to code and then code during that time each week. For example, Tuesdays and Thursdays from 7-9pm. Do it every tuesday and thursday (or whatever date/times work for your schedule.) . This was actually advice I got as a writer, but it works for any long term project. The main thing is that if you stick to the schedule you will eventually complete the project, but if you start letting yourself skip, you are going to end up skipping more and more and the project obviously won't get done.
     
  8. Havlen

    Havlen TZT Abuser

    Post Count:
    9,930
    Remember you can plug most windows mice into a mac. For the longest I used a used a microsoft mouse on my mac but I finally got used to the mac one.
     
  9. Yogr

    Yogr Meatball Sub Pro

    Post Count:
    1,214
    nah, wife had to get the NEW mac which does not have traditional USB ports. it has 4x USB-C ports and nothing else.
    So all my good-ol USB mice are no bueno. They may work with a USB-C -> USB converter.. but I didn't really think to try that til right now.
     
  10. Agrul

    Agrul TZT Neckbeard Lord

    Post Count:
    48,117
    lol shitty mac cant catch a mouse even utumno caught a mouse
     
    Torrast and Utumno like this.
  11. Havlen

    Havlen TZT Abuser

    Post Count:
    9,930
    Ahhh... Glad I went with an iMac instead of a Macbook this time around. I still have an older Macbook Air that I use on the few occasions I want to work away from home. I tell ya, I love the 27" monitor for testing. I can finally see what apps will actually look like on an iPad or iPhone instead of my old non-Retina Macbook.

    Funny enough, I still have my windows pc up and running solely for using Paint.Net for graphics. I don't need the extras in photoshop so have never really learned to use it (and obviously don't feel the need to spend money on it if I can do the same for free.) All my development files are on dropbox, so coding on multiple computers is easy.
     
  12. Utumno

    Utumno Administrator Staff Member

    Post Count:
    43,415
    Lmao Apple too good for standard usb ports let them eat usb-c cake
     
  13. KB_Trader

    KB_Trader TZT Neckbeard Lord

    Post Count:
    26,087
    Got my second monitor set up this evening so will be diving into this over the weekend again. Kinda pumped.
     
  14. Kilinitic

    Kilinitic 6,000 feet beyond man and time

    Post Count:
    16,437