Discussion in 'Spamalot - nsfw' started by Red, Nov 8, 2019.
Never really read about Warhammer lore
But these nerds are fucking beyond shitting on kids
big Tablecloth linked these to me a few months ago, thought it was pretty cool
we were gonna try to actually play WH40k at some point but it is ridiculously complicated. my neckbeard still isn't leveled up enough for Plane of Tabletop RPGs
I guess only one guy makes these as a hobby
I saw those last year and really thought they were a movie at first : (
Settra's final words to Nagash: "Go, prince of Khemri. Settra will forgive your trespasses if you but make the jackals howl. Teach them that the kings of the Great Land cannot be bought and sold like slaves. And then, when it is done, Settra shall take your head, and take back his people.’"
The nerds in the reddit thread were explaining the lore behind these guys. I guess when they are running at the robots (psykers?) they are moving 50+ mph and they have extra organs.
I borrowed a WH40k collection years ago (it's like a $1000 hobby). The rule books actually contain a lot of interesting lore tidbits. Probably more lore than rules tbh. It's really easy to see the inspiration of WH lore in modern gaming/movies, esp. Blizzard games like Starcraft/Warcraft, except it's better/darker. Terran=Empire of Man, Protoss = Eldar, Zerg = Tyranids. The backdrop is excellent for movies, but they could probably even make pretty decent series off of it.
As an aside, it's a pretty fun strategic game, but takes a long time to play. I get the feeling there is a significant overlap between WH40k players and collectors, because they spend so much time and money buying/painting their collection. That's not really my cup of tea.
Look at the size of this wiki. These nerds are messing around.
Damn, someone drop a wad of cash and rendering power to this nerd so he can make a full movie.
Some legit fan art.
WH40k shit definitely has a great vibe to it, in a way that only decades of accumulated classic tabletop turbonerd source material can provide. I feel the same way about Battletech/Mechwarrior lore. The old Mechwarrior games may not have been the pinnacle of gameplay, but man those vidya games are unforgettable to me because of the depth of the lore (house intrigue, clan warfare, mercenaries, all that shit).
Oh, and Vampire Masquerade shit too.
God this makes me sound old but part of the reason I could never get into WoW lore is because it's really kindof shallow/shitty compared to the stuff that pre-dated most modern vidya.
most lore is shit in modern games
and in non-modern games, too, for that matter
it requires liking JRPGs and reading/seeking out reading a fair bit of text, but i've gotten into the legend of heroes series over the past few years b/c it has great and pretty ambitious multi-game lore (but all single-player):
but everquest had the real lore, and the one question worth asking is
dranik == veeshan?
Don't know if it's an age thing but I really haven't enjoyed much Japanese vidya lore at all. I mean I haven't really tried a ton... mostly a bunch of FF things (never really enjoyed any of it), Zelda stuff (only liked one title, I think it may have been Ocarina? But even that wasn't really because of lore), absolutely hated the Metal Gear stuff by the time I tried it (1hr cutscenes and general fucking weirdness, no thanks).
I rly enjoyed a few Valkyria Chronicles games and Advance Wars and Fire Emblem stuff but I think that was more due to good gameplay and digging the art style (particularly VC).
I mean I'm probably just racist and favor western stuff. lololol
More sacrilege... EQ stuff was just okay for me. Flavor was great for the time but it didn't feel particularly deep. I'd put it a cut above WoW still because at least it wasn't entirely derivative, but yeah - graphical/muscal/atmospheric flavor probably drew me in more than lore per-se when it comes to EQ.
Baldur's Gate 2 and Planescape Torment were gr8 for lore but of course that drew upon D&D shit so no surprise there.
Witcher lore is p legit, also obviously from pre-vidya source material (the novels).
it depends on what you disliked, but i think LoH is in many ways pretty singular, especially the Sky trilogy. it has .. actual writing, to an extent, both character and plot. you see a lot of familiar tropes, but the game breathes around them; its cast feel like people. the downside is that every first game in a series (and the LoH universe now consists of 3 separate series of 3/2/4 games, each) tends to plod and move slowly as it sets up the local area and characters
i am waiting on a translation of one of the LoH games to be ready before i play it next, and because of that have been trying to find alternatives. so far most of the FF titles really don't scratch the same itch, nor do others i've tried
Cool, mebbe I'll check it out... I'm sure there's some great JRPG lore out there, I know some titles are pretty much universally praised so there's gotta be something to it.
oh, EQ lore was definitely threadbare, sure. my love for it isn't because it was deep; it was a shallow selective copy of D&D lore, esp at first. is much more complicated now, although whether that makes it deeper i dunno. but mostly i love EQ lore because EQ was the first game i spent more than a few dozen hours on, and i like lore
I just did a quick JRPG check on Steam and of all the bigger titles I always hear about (Disgea, Ys, FF, etc.) LoH does seem to have the highest ratings and most tags for rich lore. I guess BIG AGRUL is right on this one.
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