Anyone have any? I'm makin' a mountaintop scene in Blender: I started with a large, reasonably sub-divided plane and have been copying/pasting it repeatedly and slowly sculpting the result into a more-and-more mountain-like setting, but the whole procedure feels like a bit of a mess. Lots of having to glue together adjacent planes, and that gluing is fast but generally doesn't look very nice unless you massage it a lot, in which case it's no longer fast. Also is going to require me to either manually or w/ some scripting break the model down into a bunch of seamlessly not-quite-intersecting sub-objects once this process is done, and in the mean time I have an unmanageably large object that my PC complains about manipulating all at once. Haven't really looked super hard yet but my first forays into looking for workflows for 3D terrain creation mostly just turned up stuff for small-scale scenes - or, on the other end of the spectrum, for extremely large-scale but non-manual procedural generation (which I will use, but I'd like to intermingle it with hand-carved scenes).