Agrul's Procedural Dungeon / Creature Creators

Discussion in 'TZT GameDev' started by Agrul, Jul 4, 2014.

  1. Havlen

    Havlen TZT Abuser

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    Also, the second time through is usually faster and a better implementation because you already know what you want out of it and any problems that might pop up. I like to build up modules for building games quicker, but a couple of years ago I wrote an RPG from scratch as a do over and its been a lot smoother going.
     
  2. Agrul

    Agrul TZT Neckbeard Lord

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  3. Agrul

    Agrul TZT Neckbeard Lord

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    I guess webplayables are dead in the new Unity eh? WebGL replaced them but the docs say all code has to be JavaScript, or did I misread that? Lame.

    W/e here's a link to a dropbox downloadable .exe. Run around on the procedural water. U can do it:
     
    Last edited: Jan 21, 2018
  4. Agrul

    Agrul TZT Neckbeard Lord

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  5. Agrul

    Agrul TZT Neckbeard Lord

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    i have:

    A) made my procedural generator infinite

    B) spent the past few months optimizing it

    and holy fuck i want to stab my fucking fingers off

    i literally spent the last 2 weeks thinking i had some subtle as fuck multithreading race problem, or a coroutine issue that looked like a race problem, but it turns out i am just an asshole and dont know basic arithmetic
     
  6. Agrul

    Agrul TZT Neckbeard Lord

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    not that that means it's fixed

    i "fixed" all the expressions that were wrong and one dimension worked right but the others got fucked

    hmm, these hands

    totally useless
     
  7. Agrul

    Agrul TZT Neckbeard Lord

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    actually that does mean it's fixed

    fuck you and my hands