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Messages - Ageless the Drifter

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31
General Disconation / Re: Art people + technophiles: Tablet shopping
« on: October 10, 2014, 10:16:59 PM »
Thanks, I'll look into that--might be neat to have as a stop-gap while I save up for something better, if nothing else.

32
Spamalot / Re: Made A Tinder
« on: October 10, 2014, 05:54:50 PM »
Yeah yeah yeah...etc

I sympathize with this preemptive defensiveness. It's not impossible that you have a legitimate social anxiety issue that you can't just coach yourself out of

but man as far as this conclusion

Trying to date again is just a reminder of what I giant loser I am. I really had no business doing all this.

I dunno, dude, you may be convinced you have no hope at all of ever overcoming being "a loser" and I'm not gonna tell you you're wrong, but I will say that, for my part, I'd go to the ends of the earth and try some outlandish ridiculous shit to improve myself/my life before I'd just say "oh well" and resign myself to being unhappy for the next 40-60 years before dying. It kinda sounds like you've got nothing to lose in most facets of your life, by your own account. Break the hell out, dude.

33
General Disconation / Re: Art people + technophiles: Tablet shopping
« on: October 10, 2014, 04:21:16 PM »
Although it looks like picking up an old SP2 would be a potentially not-horrible investment

34
General Disconation / Re: Art people + technophiles: Tablet shopping
« on: October 10, 2014, 04:17:56 PM »
Just read a big reddit thread about it and it seems like the consensus is that unless you wanna really throw down for a top-end touch screen like a cintiq or a surface 3 pro you're better off with a non-screened tablet like an intuos. That's kind of a drag

:hmm:

35
General Disconation / Art people + technophiles: Tablet shopping
« on: October 10, 2014, 02:34:37 PM »
Hey ya'll

I'm broke as fuck but I want to start putting away money for a touch-screen tablet for drawing on, and I dunno what's good these days. If I remember correctly, back in the day "tablet" pretty much meant "pen-mouse pad with a screen in it" and was primarily a digital art thing, but now "tablet" means "Galaxy S_ with a larger screen" and I dunno if that kind of thing is worth a shit for what I need it for.

So what's good for that these days? I imagine the top of the line is way outside my budget if I wanna be able to buy the thing in the next year, but I don't need bleeding edge, just not hardly-functional. I think Gabe from Penny Arcade draws on a Surface Pro, so maybe that's pretty good?

I figured we've got at least a couple serious artists here that might have opinions.

36
Haven't posted in this forum in a while. I think I've more or less made several different games in Unity over the past 6 months.

  • 2D Platformer
  • 2.5D JRPG
  • 2.5D Graphic Adventure
Not fully-featured complete games, but enough bones to serve as playable prototypes of the core mechanics for each.

Part of me considers this and immediately thinks "how could I have wasted so much time?", considering an ideal scenario would have been to focus on one game from Day 1. That would have been more efficient. I'm no stranger to the philosophy of efficient workflow, so what happened? I attended seminars about it and spent 6 years in the industry having first-hand experience with a number of different approaches (Agile, Waterfall, etc). I even bought books about this stuff and forced myself to read them.

It wasn't wasted time, though, because I'm not a cog in a machine that is driven by arbitrary deadlines. I'm a guy who wants to create games. I have to constantly remind myself that it's okay to take some time for experimentation and learning.

Last month I had to take my turn-based RPG system and put it back on the shelf. I finished it, though. What I started in that thread was a fraction of what it ended up being. I had over 15 scripts/classes with a very clean and bug-free state machine that I was proud of. It worked. You could do everything you do in a JRPG, and hit time-sensitive attacks like the ones in Super Mario RPG. I learned a hell of a lot while doing it.

The problem we ran into was weighing time spent against quality. RPGs are complex games to develop. I knew that going in, but I didn't respect it. They're certainly doable as indie games, but we eventually had to accept the hard truth that we were going to have to cut corners somewhere if we actually wanted to release something in the next year or two. I had convinced myself that the combat system was the lion's share of development work, but this just wasn't true. There was still the dialogue system, the inventory, the player class, the robust save/load system, the 100+ enemy NPCs in combat and outside of it, the storyline and characters, and everything else. And that's not even covering the art/animation work, the gameplay balancing, marketing, etc.

A Graphic Adventure game has a substantially lower dev workload than a JRPG, but that type of game hinges almost entirely on creativity with world-building and characters. It's the perfect genre for someone with a degree in creative writing who moonlights as a cartoonist. I also feel like it's a very risky genre to attempt, despite it being fairly simple to engineer. Your art/animation/audio standards skyrocket to compensate for that deceptive simplicity.

We didn't like it because we could not find the fun in the gameplay, which is limited even in AAA titles (e.g. A Wolf Among Us, Walking Dead), and were uncomfortable with putting all of our eggs in the basket of creating a visually-appealing narrative. And I wanted to create a game, damnit, not a glorified visual novel. The puzzle-centric gameplay we tested felt forced and dated. It was more annoying than fun. It had no replayability or stickiness to it.

What I originally started with ended up being the best option: 2D action-platformer. Not a cakewalk to develop by any measure, but the gameplay is timeless and it's simple. You can play Megaman 2 today and it's still fun. You can play Mario and it's still fun. It's easy to innovate and be creative within the constraints.

A recurring piece of advice to aspiring indie devs is to prototype constantly, and to have something you can play early and often. I've finally been able to do that. My little guy can run, jump, shoot shit, climb ladders, grab ledges, etc. I can plug in an xbox controller and actually refine the control and physics. All of the bizarre and quirky characters we did concept art for can still be used.

TLDR: more VVVVVV, less Metal Gear Solid 5

I'm not sure why I'm posting all this, but maybe a few of you will find it interesting (if not particularly insightful or helpful). I figure it's better than another thread full of unmitigated C# masturbation.




Good info.

I tried making an RPG once just using RPG Maker 2k3 and even that was a pain in the dick, trying to get balanced combat and whatnot without just using the canned combat specs/dynamics that come with the program.

Closest I came to making a platformer was that busted-ass spamalot game I made in flash back in the day. That was fun, but I was so pissed that AS3 came out that year and was nothing like the AS2 I'd spent all that time learning that I cashed in my chips for a while on game dev.

Surprised how many people on TZT have made one or more fully- or nearly-fully-developed games independently. I need to catch up with ya'll.

37
General Disconation / Re: San Francisco 18th-1st
« on: October 10, 2014, 01:07:09 PM »
Shoulda been there last week when I was there

38
General Disconation / Re: eclipse yall
« on: October 10, 2014, 12:44:40 PM »
I thought this thread would be about the gum

39
Spamalot / Re: Made A Tinder
« on: October 10, 2014, 12:38:18 PM »
Ugh, so far I'm fumbling horribly awkward with the first chick I've talked to. I don't know how to post SSs from my phone to here though. Want to edit the names out for obvious reasons.

if you have an android you should be able to just swipe your palm across the screen to take a screen cap

you'd have to drop the file onto your comp and edit the names out by hand though

40
General Disconation / Re: Twin Peaks revival
« on: October 07, 2014, 04:01:17 PM »
Hmm, yeah I dunno--my expectations were pretty low for the movie and I thought it was alright, but I like David Lynch in general and I definitely don't think that's true of everyone who'd enjoy the series.

41
General Disconation / Re: Twin Peaks revival
« on: October 07, 2014, 01:12:21 PM »
90s

but there was also a movie. It was pretty different, tone-wise, though.

42
General Disconation / Re: Twin Peaks revival
« on: October 06, 2014, 03:16:27 PM »
Yeah I'd be cynical about this if it were pretty much any other show with any other producer, but I pretty much have the utmost faith in David Lynch to do something worthwhile with this. Fucking stoked.

44
General Disconation / Twin Peaks revival
« on: October 06, 2014, 03:09:35 PM »
In case your facebook news feed isn't as flooded with excitement about this as mine is

http://variety.com/2014/tv/news/twin-peaks-revival-to-air-on-showtime-in-2016-1201322329/



“Twin Peaks,” the ABC series that was a forerunner of today’s offbeat serialized cable dramas, is coming back to life with nine new episodes to air on Showtime in 2016.

Series creators David Lynch and Mark Frost are working away on the scripts, with Lynch planning to direct all nine episodes. The episodes are expected to bow in early 2016, which would coincide with the 25th anniversary of the show’s demise after two seasons on ABC in 1990 and 1991.

The new segs will be set in the present day and continue storylines established in the second season. Frost emphasized that the new episodes will not be a remake or reboot but will reflect the passage of time since viewers last checked in with key characters. As part of the deal, Showtime will rerun episodes from the original series’ first two seasons leading up to the 2016 premiere.

Frost would not elaborate on plot details or even the characters that will come into play. But the story threads that will picked up were “baked in to the last episode,” Frost told Variety. He called it “the next chapter of the story” and said that the passage of 25 years will be an important element in the plot.

“For those followers of the show who felt bereft when the show ended where it did all those years ago are going to like where it goes from here,” Frost assured. “And we hope that a lot of people who haven’t been to Twin Peaks yet are going to be equally interested in where the story goes from where we left off.”

“Twin Peaks” was ahead of its time in its unusual, often surreal approach to telling the yarn of a murder mystery in a fictional small town in Washington state. The show bowed with a ton of buzz — Lynch was red-hot as a feature helmer at the time — but it had little in the way of a sustained audience by broadcast TV standards of the day.

The series has remained a cult favorite over the years and thus was a ripe candidate for revival amid the general mania in the TV biz for reinventing vintage film and TV titles.

Lynch and Frost have retained ownership of “Twin Peaks” all these years. CBS has distribution rights to the show through the deficit-financing pact that Lynch/Frost Prods. set back in the day with Aaron Spelling’s Worldvision distribution arm, which CBS now controls.

Another key connection that helped the new-model “Twin Peaks” land at Showtime is the pay cabler’s Gary Levine, exec VP of original programming, who was the ABC exec who developed and championed the show during its original run.

Lynch and Frost have talked about taking another run at the Twin Peaks world over the years, but the effort got serious about three years ago when the two had one of their semi-regular lunches at Hollywood’s Musso and Frank Grill. It was not lost on either of them that “Twin Peaks” had proved to be a TV pioneer in many respects. Aspects of the show that were seen as a handicap in the ABC days are now pillars of the contempo generation of edgy cable and pay cable series.

“I always felt that in ‘Twin Peaks’ we were more or less filming a novel — drilling down to a level of detail you weren’t used to seeing in network storytelling,” Frost said. “Over the years a lot of people have credited us with inspiring them to think differently in how to tell stories. Now that we’re doing (the show) again, I’m happy to come back and get in on the action.”

Lynch and Frost didn’t shop the series around. Showtime was a natural home because of the latitude offered by pay cable, plus the comfort level offered by the connection with Levine.

“Showtime was the place we felt most comfortable going to after meeting with Gary and (Showtime prexy) David Nevins and seeing their passion for the show,” Frost said. “Gary we consider a good friend and David I’ve known for quite a while.”

There’s no word yet about casting. In the original series, Kyle MacLachlan (pictured) played the pivotal role of the Agent Dale Cooper, the FBI agent who comes to the small town to investigate the murder of homecoming queen Laura Palmer.

After that mystery was solved, the show explored even more seamy goings-on and oddball characters in the town. The pilot for the original series was shot on location in Washington state, but subsequent episodes were primarly lensed on stages in the San Fernando Valley. There’s no decision yet on a shooting location for the new segs.

Frost said it was still to be determined whether the revival will be a one-time limited series or an ongoing effort.

“The proof will be in the pudding. If we have a great time doing it and everybody loves it and they decide there’s room for more, I could see it going that way,” he said. The original “Twin Peaks” premiered on April 8, 1990 and had its last original telecast in June 1991. A prequel story, “Twin Peaks: A Fire Walk with Me,” was released as a feature by New Line in 1992.

The TV series has endured for a new generation of fans through periodic homevid releases and more recently, a streaming pact with Netflix. The AFI hosted a tribute to the show in Los Angeles in July in connection with the Blu-ray/DVD release “Twin Peaks: The Entire Mystery.”

Given the show’s legacy and the rabid fandom it has inspired, Frost admitted that he and Lynch feel the pressure to make the new episodes worthy additions to the canon.

“We can’t rest on our laurels,” he said, which is a key reason why Lynch has committed to directing all nine hours.

“This show is a kind of thanks to all of the incredibly passionate fans we’ve had over the years that have kept the show alive and passed it down to the next generation,” Frost said. “We’ve been lucky enough to have one of the coolest, most intelligent, most inquisitive group of people attracted to our show. We’re happy for them that the show is coming back.”

In a statement issued by Showtime, Lynch and Frost quipped: “The mysterious and special world of Twin Peaks is pulling us back. We’re very excited. May the forest be with you.”


45
General Disconation / Re: Ride Yo Bike
« on: October 05, 2014, 05:10:47 PM »
I'm assuming that's a parachute on his back, otherwise he's kind of a fucking idiot, impressive as it is (and it is).

Hell even with the parachute he's playing russian roulette with those narrow ledges, however good he is at biking.

46
General Disconation / Re: White Privelege
« on: October 05, 2014, 05:09:18 PM »
I read this a while ago. Thought it was a pretty good analogy.

47
I'm a liberal and an atheist but Bill Maher is a scumbag and shouldn't be listened to as a spokesman for either. Even at my most anti-theistic I thought Religulous was over the line. Bill Maher is worse than Olberman and that short-haired smug woman on MSNBC rolled into one. He's a limousine liberal.

48
Spamalot / Re: Hard truths
« on: October 05, 2014, 01:28:06 PM »
I will always fucking love OOT, I am incapable of seeing its flaws or its graphics (99% overlap on that venn diagram) objectively

I love coffee

Still only starting season 3 of Breaking Bad, will have to come back to that

49
Spamalot / Re: If we met in RL
« on: October 03, 2014, 11:03:20 PM »
On my death bed I will regret not flaking on you Utumno :bick:

50
Spamalot / Re: If we met in RL
« on: October 03, 2014, 08:01:50 PM »
Thank you skars

vacationing?

Moving to Portland. Drove through Vegas and taking the 1 up the coast. Right now I'm in sf city for the day

51
Spamalot / Re: If we met in RL
« on: October 03, 2014, 07:42:56 PM »
Pfft it's like you guys don't even care

52
Spamalot / Re: If we met in RL
« on: October 03, 2014, 05:33:32 PM »
I'm in the SF bay area and it didn't even occur to me to arrange a meet up w/ anyone

53
Spamalot / Re: Original Half-Life
« on: September 28, 2014, 08:35:16 PM »
Goldeneye will always be the game that got me into shooters, personally. But like I said I had never played Half-Life

Yarp. Also I feel like Doom/Duke Nukem was the game that got people into shooters?

54
Spamalot / Re: Hey you!
« on: September 27, 2014, 08:17:32 PM »
o/

55
Spamalot / Re: Hey you!
« on: September 27, 2014, 10:08:38 AM »
Hey, you!
Get off my cloud!
You don't know me and you don't know my style
Who be gettin' flam when they come to a jam?
Here I am here I am, the Method Man
Patty cake patty cake, hey! the method man
Don't eat Skippy, Jif or Peter Pan
Peanut butter, 'cause I'm not butter
In fact I snap back like a rubber
Band, I be Sam Sam I am
And I don't eat green eggs and ham
Style will hit ya, wham!, then goddamn
You be like oh shit that's the jam
Turn it up now hear me get buck wu-wu-wild
I'm about to blow light me up
Upside downside inside and outside
Hittin you from every angle there's no doubt
I am, the one and only Method Man
The master of the plan wrappin' shit like Saran
Wrap, with some of this and some of that
Hold up (what?) I tawt I tat I putty tat
Over there, but I think he best to beware
Of the diggy dog shit right here
Yippy yippy yay yippy yah yippy yo
Like Deck said this ain't your average flow
Comin' like rah ooh ah achie kah
Tell me how ya like it so far baby paw
The poetry's in motion coast to coast and
Rub it on your skin like lotion
What's the commotion, oh my lord
Another corn chopped by the Wu-Tang sword
Hey hey hey like Fat Albert
It's the Method Man ain't no if ands about it
It's the Method

All right, y'all get ya White Owls, get ya meth, get ya skins
Don't forget your forty
And we gonna do it like this

I got, fat bags of skunk
I got, White Owl blunts
And I'm about to go get lifted
Yes I'm about to go get lifted

I got, myself a forty
I got, myself a shorty
And I'm about to go and stick it
Yes I'm about to go and stick it

Uhh
H-U-F-F huff and I puff
Blow like snow when the cold wind's blowin'
Zoom, I hit the mic like boom
Wrote a song about it like to hear it here it goes
Question: what exactly is a pantie raider?
Ill behavior, savior, or major flavor
All of the above, oh yeah plus I do so
Also flam I'm the man call me super
Not an average Joe with an average flow
Doing average things with average hoes
Yo, I'm super, I'll make a bitch squirm
For my, Super Sperm (check it)
Check it. I give it to ya raw butt naked
I smell sex pass the Method
Let's get lifted as I kick ballistics
Missiles and shoot game like a pistol
Clip is loaded when I click bang dang
A Wu-Tang slug hits your brain
J-U-M-P jump and I thump
Make girls rumps like pump and Humpty Hump
Wow, the Shaolin' style is all in me
Child, the whole damn isle is callin' me
P-A-N-T-Y R-A-I-D-E-R mad raw I don't fry
Meaning no one can burn or toss and turn me
Ooh I be the super sperm
Chim chimmeny chim chim cherie
Freak a flow and flow fancy free
Now how many licks does it take
For me to hit the Tootsie Roll center of a break
Peep and don't sleep the crews mad deep Wu-Tang
Fading motherfuckers like bleach
So to each and every crew
You're clear like glass I can see right through
You're whole damn posse be catchin' 'em all cause you vic'd
And ya didn't have friends to begin with
I'm

M-E-T, H-O-D, MAN
M-E-T, H-O-D, MAN
M-E-T, H-O-D, MAN
M-E-T, H-O-D, MAN

Here I am, here I am, the Method Man

Straight from the slums of Shaolin
Wu-Tang Killa Bee's on a swarm
(Your soul have just been taken through the 36 chambers of death, kid)

(Word to mother, Method Man signing off, peace)

56
Spamalot / Re: I have made a terrible mistake
« on: September 26, 2014, 11:49:55 AM »
Knit the best advice I got for starting running (I think I got from someone here, but skimming the thread I didn't see it pop up) was to walk for 20 minutes in one direction and then try to jog back to where you started. If you have to walk after a bit, do it, but try to go back to jogging as soon as possible. Jog as much of the trip overall as you can. Eventually when you can jog the whole thing, start jogging before the halfway point in the circuit. Etc. Just keep adding distance till you like how far you can run or whatever.

Worked for me. I went from not being able to run the whole way back to running ~12 miles at a time within a year. Just don't run too often if you're going farther than 2 or three miles at a time (you can run distances like that nearly every day without hurting yourself, I think).

57
Spamalot / Re: Watched Bram Stoker's Dracula for the first time last night
« on: September 26, 2014, 11:44:06 AM »
You ever watch Devils Advocate jst reminded me cuz of Keaunu. Pacino is awesome in it. I need to watch Dracula I've never either.

Yeah I went to see it in theaters when I was like 12, which my Dad later cited as being one of his worst parental decisions.

I liked it though. The part where the demon chicks flash shark-toothed smiles in the elevator legit creeped me out. Keanu wasn't too bad in that one.

My mom (a non-church-going but still-devout catholic) took my brother and I to see End of Days when we were 12 and 14. That was fucking awkward.

I never got through BS's Dracula just cause I got distracted by something when I was watching it and never made the attempt again. Reeves' acting didn't leave me wanting too badly to make the effort. It did seem like the kind of weird flick that could only have existed in its era, though, which is to its credit in my opinion. Maybe I should check it out again.

Winona was in Black Swan but that's the only relevant thing she's done since the 90s afaik. Unless you count being in one episode of Drunk History.

I watch Bill & Ted's Excellent Adventure yesterday- hadn't seen it for a long time and seeing it again made me realize just how many sexist and racist undertones there are in that movie

It is surprising to go back to stuff made in our lifetime and realize how much less palatable it would be for modern audiences because of stuff like that. I was thinking this about some other staple of 90s TV/movie culture the other day but I can't remember what it was now.

58
This maybe goes a little way toward explaining how so many poor people are so thoroughly convinced there's no problem with trickle down econ or whatever.

59
Spamalot / Re: Hard truths
« on: September 22, 2014, 04:47:09 PM »
Yeah that's how I feel about it. Was hoping something might've changed by now since I gave up trying to find videos of good rap concerts like a decade ago, but alas.

60
Spamalot / Re: Hard truths
« on: September 22, 2014, 03:56:52 PM »
I saw Wu Tang (minus Method Man, sadly) live last night and it was disappointing but not as disappointing as I expected

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