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Messages - Ageless the Drifter

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31
Spamalot / Re: Hard truths
« on: October 12, 2014, 02:56:38 PM »
Sequelitis did a really good breakdown on the problems with OOT and I can't really defend against very many of the criticisms in there, but I still just love that game. And I do still honestly think it's above-average for its time at the very least, despite its flaws. I don't think any of them were deal-breakers.

I'd go as far as to say Link to the Past is objectively the better game, but to me OOT feels like Christmas morning at age 11 in my first leather jacket (fuck you I was 11) so I just don't have the same connection with LttP.

32
http://www.theverge.com/2014/10/10/6954135/barcelona-comedy-club-is-charging-customers-by-the-laugh

Pay per Laugh | TeatreNeu on Vimeo


Even though this could only lower the cost of attendance I feel like the distraction of wondering how much money I'm spending and trying to control it would spoil the experience a bit.


33
Spamalot / Re: Good music to work to - give me suggestions
« on: October 11, 2014, 05:52:42 PM »
I used to put on Godspeed You! or The Mars Volta a lot when I worked on math for long intervals

The Mars Volta doesn't seem like a likely candidate but I felt like it sort of came out the other side of distracting in that there was so much going on my brain had no problem filtering it out as noise.


Why not some classical/baroque music?

Erik Satie - Gymnopédie No.1


Also music in another language is easier to ignore

Les Rallizes Dénudés - Studio & Soundboard 1969-1975 [Full Album]

34
General Disconation / Re: World's Scariest Haunted House
« on: October 11, 2014, 12:04:51 PM »
They seem to have scared and abused mixed up, with a big helping of distasteful added to the mix.

Yeah, what they show in the video makes it seem like there isn't much about this that's 'spooky' exactly, so much as just traumatizing. I feel like there's a happy medium between the glad-handing, kid-gloves-on approach of Halloween Horror Nights at Universal or your local community center's haunted house and whatever you'd call this. If I'm gonna go to a haunted house, I want spooky ghosts and shit, not a highly convincing simulation of what it would be like to be a character in the movie Hostel.

35
Spamalot / Re: Made A Tinder
« on: October 11, 2014, 03:00:38 AM »
I knew one other dude who had that fear of tall buildings. He also had crippling social anxiety. I got to know him eventually because we worked together for a year+. Eventually he seemed to become pretty comfortable with people at work, but he was still too anxious to have much of a life beyond that. He was a cool dude, though. I dunno whether it made him miserable or not.

Anyway, you sound like you have a legitimate anxiety issue--the kind you probably need medicine for, especially if it's as severe as you say. I don't think any of your particular anxieties are especially unusual except in their apparent severity.

If you don't have the time or the money to see someone about this, my advice is make both in a hurry. This should be top priority, don't you think? Your life is passing while you sit on your hands about this.

And again, whatever reasons you have for thinking x,y or z solution won't work. what we can guarantee won't help is doing nothing. Is the risk of wasting a little time or money really so bad that it's worth giving up on being less miserable than this?

36
General Disconation / Re: Art people + technophiles: Tablet shopping
« on: October 11, 2014, 01:51:01 AM »
Surface Pro 1

I got mine for $450 and it runs photoshop + sketchbook pro with no issues. The stylus has built-in pressure sensitivity and I personally think it's very good. In some ways I prefer it over a cintiq.

The SP1 isn't even that old yet (despite MS having released the SP3 already) nor is it underpowered especially for a tablet. It's got an i5 cpu and runs full Windows 8. Their tablets have specs that are on-par with laptops.

Basically made this thread hoping for exactly this response. That's great news--SP1's dirt cheap compared to all the other options.

Sell that digital Corgi art make bank get tablet

My current box is getting ready to take a dirt nap. The virtualbox won't really run PS anymore. When I get my hands on this tablet there will be copious digital corgi art though. I'm not really sure who the target demographic for that'd be if I wanted to sell it. Maybe I'll make an etsy or something.

37
General Disconation / World's Scariest Haunted House
« on: October 10, 2014, 10:47:46 PM »
http://canyouactually.com/one-of-the-most-extreme-and-disturbing-haunted-houses-on-the-planet/



This isnt your average haunted house its honestly a walk through your worst nightmares, and by walk I mean gauntlet. Located in San Diego, McKamey Manor is one of the most intense and scariest haunted houses on the planet.. and thats putting it lightly. Russ McKamey is the evil genius behind this haunt that he started about 14 years ago.



Here are a few requirements you must pass to even be able to enter: you now must be 21 years of age (previously was 18), youre required to sign a wavier, and you must be in excellent physical condition. Only two people go in at a time, and get this it can last anywhere from 4 7 hours. They actually now only take four people through the haunted house each week.



Theyre allowed to touch you, gag you, put a bag over your head and pretty much anything thats not illegal. Its also one of the few haunted houses that stays open year round, and the only haunted house in the world where admission is free.. Im serious. Check out the promo video below, its from 2013.

Think you can handle it?? Check out their website here and make your reservation. oh and just because you make a reservation doesnt mean you will get selected. Its almost like by invitation only, or how Russ likes to call it, a Golden Ticket.

۾



I'm guessing people subject themselves to this to prove they're tough/build character and in most cases come out with PTSD. The fact that it can last anywhere between 4 and 7 hours makes me wonder if they don't just keep you in certain locations till they break you.


38
General Disconation / Re: Art people + technophiles: Tablet shopping
« on: October 10, 2014, 10:16:59 PM »
Thanks, I'll look into that--might be neat to have as a stop-gap while I save up for something better, if nothing else.

39
Spamalot / Re: Made A Tinder
« on: October 10, 2014, 05:54:50 PM »
Yeah yeah yeah...etc

I sympathize with this preemptive defensiveness. It's not impossible that you have a legitimate social anxiety issue that you can't just coach yourself out of

but man as far as this conclusion

Trying to date again is just a reminder of what I giant loser I am. I really had no business doing all this.

I dunno, dude, you may be convinced you have no hope at all of ever overcoming being "a loser" and I'm not gonna tell you you're wrong, but I will say that, for my part, I'd go to the ends of the earth and try some outlandish ridiculous shit to improve myself/my life before I'd just say "oh well" and resign myself to being unhappy for the next 40-60 years before dying. It kinda sounds like you've got nothing to lose in most facets of your life, by your own account. Break the hell out, dude.

40
General Disconation / Re: Art people + technophiles: Tablet shopping
« on: October 10, 2014, 04:21:16 PM »
Although it looks like picking up an old SP2 would be a potentially not-horrible investment

41
General Disconation / Re: Art people + technophiles: Tablet shopping
« on: October 10, 2014, 04:17:56 PM »
Just read a big reddit thread about it and it seems like the consensus is that unless you wanna really throw down for a top-end touch screen like a cintiq or a surface 3 pro you're better off with a non-screened tablet like an intuos. That's kind of a drag

:hmm:

42
General Disconation / Art people + technophiles: Tablet shopping
« on: October 10, 2014, 02:34:37 PM »
Hey ya'll

I'm broke as fuck but I want to start putting away money for a touch-screen tablet for drawing on, and I dunno what's good these days. If I remember correctly, back in the day "tablet" pretty much meant "pen-mouse pad with a screen in it" and was primarily a digital art thing, but now "tablet" means "Galaxy S_ with a larger screen" and I dunno if that kind of thing is worth a shit for what I need it for.

So what's good for that these days? I imagine the top of the line is way outside my budget if I wanna be able to buy the thing in the next year, but I don't need bleeding edge, just not hardly-functional. I think Gabe from Penny Arcade draws on a Surface Pro, so maybe that's pretty good?

I figured we've got at least a couple serious artists here that might have opinions.

43
Haven't posted in this forum in a while. I think I've more or less made several different games in Unity over the past 6 months.

  • 2D Platformer
  • 2.5D JRPG
  • 2.5D Graphic Adventure
Not fully-featured complete games, but enough bones to serve as playable prototypes of the core mechanics for each.

Part of me considers this and immediately thinks "how could I have wasted so much time?", considering an ideal scenario would have been to focus on one game from Day 1. That would have been more efficient. I'm no stranger to the philosophy of efficient workflow, so what happened? I attended seminars about it and spent 6 years in the industry having first-hand experience with a number of different approaches (Agile, Waterfall, etc). I even bought books about this stuff and forced myself to read them.

It wasn't wasted time, though, because I'm not a cog in a machine that is driven by arbitrary deadlines. I'm a guy who wants to create games. I have to constantly remind myself that it's okay to take some time for experimentation and learning.

Last month I had to take my turn-based RPG system and put it back on the shelf. I finished it, though. What I started in that thread was a fraction of what it ended up being. I had over 15 scripts/classes with a very clean and bug-free state machine that I was proud of. It worked. You could do everything you do in a JRPG, and hit time-sensitive attacks like the ones in Super Mario RPG. I learned a hell of a lot while doing it.

The problem we ran into was weighing time spent against quality. RPGs are complex games to develop. I knew that going in, but I didn't respect it. They're certainly doable as indie games, but we eventually had to accept the hard truth that we were going to have to cut corners somewhere if we actually wanted to release something in the next year or two. I had convinced myself that the combat system was the lion's share of development work, but this just wasn't true. There was still the dialogue system, the inventory, the player class, the robust save/load system, the 100+ enemy NPCs in combat and outside of it, the storyline and characters, and everything else. And that's not even covering the art/animation work, the gameplay balancing, marketing, etc.

A Graphic Adventure game has a substantially lower dev workload than a JRPG, but that type of game hinges almost entirely on creativity with world-building and characters. It's the perfect genre for someone with a degree in creative writing who moonlights as a cartoonist. I also feel like it's a very risky genre to attempt, despite it being fairly simple to engineer. Your art/animation/audio standards skyrocket to compensate for that deceptive simplicity.

We didn't like it because we could not find the fun in the gameplay, which is limited even in AAA titles (e.g. A Wolf Among Us, Walking Dead), and were uncomfortable with putting all of our eggs in the basket of creating a visually-appealing narrative. And I wanted to create a game, damnit, not a glorified visual novel. The puzzle-centric gameplay we tested felt forced and dated. It was more annoying than fun. It had no replayability or stickiness to it.

What I originally started with ended up being the best option: 2D action-platformer. Not a cakewalk to develop by any measure, but the gameplay is timeless and it's simple. You can play Megaman 2 today and it's still fun. You can play Mario and it's still fun. It's easy to innovate and be creative within the constraints.

A recurring piece of advice to aspiring indie devs is to prototype constantly, and to have something you can play early and often. I've finally been able to do that. My little guy can run, jump, shoot shit, climb ladders, grab ledges, etc. I can plug in an xbox controller and actually refine the control and physics. All of the bizarre and quirky characters we did concept art for can still be used.

TLDR: more VVVVVV, less Metal Gear Solid 5

I'm not sure why I'm posting all this, but maybe a few of you will find it interesting (if not particularly insightful or helpful). I figure it's better than another thread full of unmitigated C# masturbation.




Good info.

I tried making an RPG once just using RPG Maker 2k3 and even that was a pain in the dick, trying to get balanced combat and whatnot without just using the canned combat specs/dynamics that come with the program.

Closest I came to making a platformer was that busted-ass spamalot game I made in flash back in the day. That was fun, but I was so pissed that AS3 came out that year and was nothing like the AS2 I'd spent all that time learning that I cashed in my chips for a while on game dev.

Surprised how many people on TZT have made one or more fully- or nearly-fully-developed games independently. I need to catch up with ya'll.

44
General Disconation / Re: San Francisco 18th-1st
« on: October 10, 2014, 01:07:09 PM »
Shoulda been there last week when I was there

45
General Disconation / Re: eclipse yall
« on: October 10, 2014, 12:44:40 PM »
I thought this thread would be about the gum

46
Spamalot / Re: Made A Tinder
« on: October 10, 2014, 12:38:18 PM »
Ugh, so far I'm fumbling horribly awkward with the first chick I've talked to. I don't know how to post SSs from my phone to here though. Want to edit the names out for obvious reasons.

if you have an android you should be able to just swipe your palm across the screen to take a screen cap

you'd have to drop the file onto your comp and edit the names out by hand though

47
General Disconation / Re: Twin Peaks revival
« on: October 07, 2014, 04:01:17 PM »
Hmm, yeah I dunno--my expectations were pretty low for the movie and I thought it was alright, but I like David Lynch in general and I definitely don't think that's true of everyone who'd enjoy the series.

48
General Disconation / Re: Twin Peaks revival
« on: October 07, 2014, 01:12:21 PM »
90s

but there was also a movie. It was pretty different, tone-wise, though.

49
General Disconation / Re: Twin Peaks revival
« on: October 06, 2014, 03:16:27 PM »
Yeah I'd be cynical about this if it were pretty much any other show with any other producer, but I pretty much have the utmost faith in David Lynch to do something worthwhile with this. Fucking stoked.

51
General Disconation / Twin Peaks revival
« on: October 06, 2014, 03:09:35 PM »
In case your facebook news feed isn't as flooded with excitement about this as mine is

http://variety.com/2014/tv/news/twin-peaks-revival-to-air-on-showtime-in-2016-1201322329/



Twin Peaks, the ABC series that was a forerunner of todays offbeat serialized cable dramas, is coming back to life with nine new episodes to air on Showtime in 2016.

Series creators David Lynch and Mark Frost are working away on the scripts, with Lynch planning to direct all nine episodes. The episodes are expected to bow in early 2016, which would coincide with the 25th anniversary of the shows demise after two seasons on ABC in 1990 and 1991.

The new segs will be set in the present day and continue storylines established in the second season. Frost emphasized that the new episodes will not be a remake or reboot but will reflect the passage of time since viewers last checked in with key characters. As part of the deal, Showtime will rerun episodes from the original series first two seasons leading up to the 2016 premiere.

Frost would not elaborate on plot details or even the characters that will come into play. But the story threads that will picked up were baked in to the last episode, Frost told Variety. He called it the next chapter of the story and said that the passage of 25 years will be an important element in the plot.

For those followers of the show who felt bereft when the show ended where it did all those years ago are going to like where it goes from here, Frost assured. And we hope that a lot of people who havent been to Twin Peaks yet are going to be equally interested in where the story goes from where we left off.

Twin Peaks was ahead of its time in its unusual, often surreal approach to telling the yarn of a murder mystery in a fictional small town in Washington state. The show bowed with a ton of buzz Lynch was red-hot as a feature helmer at the time but it had little in the way of a sustained audience by broadcast TV standards of the day.

The series has remained a cult favorite over the years and thus was a ripe candidate for revival amid the general mania in the TV biz for reinventing vintage film and TV titles.

Lynch and Frost have retained ownership of Twin Peaks all these years. CBS has distribution rights to the show through the deficit-financing pact that Lynch/Frost Prods. set back in the day with Aaron Spellings Worldvision distribution arm, which CBS now controls.

Another key connection that helped the new-model Twin Peaks land at Showtime is the pay cablers Gary Levine, exec VP of original programming, who was the ABC exec who developed and championed the show during its original run.

Lynch and Frost have talked about taking another run at the Twin Peaks world over the years, but the effort got serious about three years ago when the two had one of their semi-regular lunches at Hollywoods Musso and Frank Grill. It was not lost on either of them that Twin Peaks had proved to be a TV pioneer in many respects. Aspects of the show that were seen as a handicap in the ABC days are now pillars of the contempo generation of edgy cable and pay cable series.

I always felt that in Twin Peaks we were more or less filming a novel drilling down to a level of detail you werent used to seeing in network storytelling, Frost said. Over the years a lot of people have credited us with inspiring them to think differently in how to tell stories. Now that were doing (the show) again, Im happy to come back and get in on the action.

Lynch and Frost didnt shop the series around. Showtime was a natural home because of the latitude offered by pay cable, plus the comfort level offered by the connection with Levine.

Showtime was the place we felt most comfortable going to after meeting with Gary and (Showtime prexy) David Nevins and seeing their passion for the show, Frost said. Gary we consider a good friend and David Ive known for quite a while.

Theres no word yet about casting. In the original series, Kyle MacLachlan (pictured) played the pivotal role of the Agent Dale Cooper, the FBI agent who comes to the small town to investigate the murder of homecoming queen Laura Palmer.

After that mystery was solved, the show explored even more seamy goings-on and oddball characters in the town. The pilot for the original series was shot on location in Washington state, but subsequent episodes were primarly lensed on stages in the San Fernando Valley. Theres no decision yet on a shooting location for the new segs.

Frost said it was still to be determined whether the revival will be a one-time limited series or an ongoing effort.

The proof will be in the pudding. If we have a great time doing it and everybody loves it and they decide theres room for more, I could see it going that way, he said. The original Twin Peaks premiered on April 8, 1990 and had its last original telecast in June 1991. A prequel story, Twin Peaks: A Fire Walk with Me, was released as a feature by New Line in 1992.

The TV series has endured for a new generation of fans through periodic homevid releases and more recently, a streaming pact with Netflix. The AFI hosted a tribute to the show in Los Angeles in July in connection with the Blu-ray/DVD release Twin Peaks: The Entire Mystery.

Given the shows legacy and the rabid fandom it has inspired, Frost admitted that he and Lynch feel the pressure to make the new episodes worthy additions to the canon.

We cant rest on our laurels, he said, which is a key reason why Lynch has committed to directing all nine hours.

This show is a kind of thanks to all of the incredibly passionate fans weve had over the years that have kept the show alive and passed it down to the next generation, Frost said. Weve been lucky enough to have one of the coolest, most intelligent, most inquisitive group of people attracted to our show. Were happy for them that the show is coming back.

In a statement issued by Showtime, Lynch and Frost quipped: The mysterious and special world of Twin Peaks is pulling us back. Were very excited. May the forest be with you.


52
General Disconation / Re: Ride Yo Bike
« on: October 05, 2014, 05:10:47 PM »
I'm assuming that's a parachute on his back, otherwise he's kind of a fucking idiot, impressive as it is (and it is).

Hell even with the parachute he's playing russian roulette with those narrow ledges, however good he is at biking.

53
General Disconation / Re: White Privelege
« on: October 05, 2014, 05:09:18 PM »
I read this a while ago. Thought it was a pretty good analogy.

54
I'm a liberal and an atheist but Bill Maher is a scumbag and shouldn't be listened to as a spokesman for either. Even at my most anti-theistic I thought Religulous was over the line. Bill Maher is worse than Olberman and that short-haired smug woman on MSNBC rolled into one. He's a limousine liberal.

55
Spamalot / Re: Hard truths
« on: October 05, 2014, 01:28:06 PM »
I will always fucking love OOT, I am incapable of seeing its flaws or its graphics (99% overlap on that venn diagram) objectively

I love coffee

Still only starting season 3 of Breaking Bad, will have to come back to that

56
Spamalot / Re: If we met in RL
« on: October 03, 2014, 11:03:20 PM »
On my death bed I will regret not flaking on you Utumno :bick:

57
Spamalot / Re: If we met in RL
« on: October 03, 2014, 08:01:50 PM »
Thank you skars

vacationing?

Moving to Portland. Drove through Vegas and taking the 1 up the coast. Right now I'm in sf city for the day

58
Spamalot / Re: If we met in RL
« on: October 03, 2014, 07:42:56 PM »
Pfft it's like you guys don't even care

59
Spamalot / Re: If we met in RL
« on: October 03, 2014, 05:33:32 PM »
I'm in the SF bay area and it didn't even occur to me to arrange a meet up w/ anyone

60
Spamalot / Re: Original Half-Life
« on: September 28, 2014, 08:35:16 PM »
Goldeneye will always be the game that got me into shooters, personally. But like I said I had never played Half-Life

Yarp. Also I feel like Doom/Duke Nukem was the game that got people into shooters?

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