lmaooooooo thats great
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Ron Paul led or was in the top few candidates at this point in each election cycle, and his policies attracted independents far more than Trumps. I'd be surprised if he doesn't join that group of politicians soon enough.
you work in a corporate accounting firm, don't you?
For me, knowing who my opponents were is what made TZ PVP exciting. The community was small enough, and endured long enough, that everyone knew everyone. I didn't need a leaderboard to know that getting a kill shot on Gylen was a big deal. Rallying a bunch of under geared allies to take on a much stronger opponent was exciting. It was unpredictable, expensive (corpse runs) and usually unfair, but that's what made it exciting. Even when I'd slaughter XP farmers in Overthere, it was always exciting to push the limits and try to take on a group without dying.
Newer games where you line for time in a dedicated PVP instance against similarly ranked strangers may give a better way of measuring who's better at playing the game from a statistical point of view, but I don't think it's as rewarding. No matter which system you dream up for ranking skill, people will adjust their play to whatever gives them points - playtime, gear, killing newbies, whatever. PVP just becomes a grind to get points.
i think you can have item advantage in a game in a way that creates additional layers of complexity in PvP without deeply imbalancing it. that's kind've where EQ's item advantage fell short, in my mind; ignoring group and large-scale encounters for simplicity, possession of certain items near-guaranteed victory once both players had advanced beyond a relatively modest level of skill
in EQ, farming more items tended to mean you had a new, clearly best thing to do in any given matchup -- or that you didn't have to do anything at all to simply be way stronger than your opponent, in the case of high-end group/raid gear. a game more concerned with skillful depth in PvP could have instead chosen to have item advantage translate into giving you more options with more varied kinds of counterplay, without those new attack/defense/mobility/etc options obviously dominating your old ones in any way, and without conferring any kind of major, entirely passive advantage like gaining an extra 10,000 hp
Most of TZT did
"I could never play on a blue server"
197 hours into emulated red server Kedge Keep grind session, another group enters the zone
"I just want exp, don't attack them"
He has no chance and I've said that from the beginning. He might win that stupid Iowa straw poll and maybe 1-2 primaries just by a plurality if the other candidates split the vote too much but he won't win any serious large state primaries or any at all when the field consolidates, if it even gets that far.
Anyone who makes it to THE USA from Syria is an economic migrant, given that there are many countries they've passed through where they won't be killed (like say, Mexico) they could have stayed in.
I made $5k+ duping plat on Cazic Thule server before being banned when I was 15.
If I had been an adult or thinking bigger I would have skipped school for a week and made 100k
After having hung out with Gylen at one of Jackpanels parties, I got his info from him. I would log on and track down Conquisitor and his wife and kill them as I really fucking hated that guy lots.
Also, I was the guy that disarmed Icecus for weeks on end at Disco raids while all the other officers were yelling at people Skars and I just kept it rolling. Because, Icecus.
Oh, and I bought Genxx's shit from Linse when he was farming Sleepers cause I couldn't be bothered trying to gear up to get into a better guild.
These are my eq confessions.
FUCK YOU UTUMNO !